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Okay, from our studios this week in Los Angeles and Tampa.
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This is Green Tags Theme Park in thirty. I'm Philip
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from Gantam Light and Control, so I always forgot to
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say that. And Scott Twinson of Scott spenscing Care Development
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is joining me as always and this on Green Tag
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Theme Park and thirty. We look at the top news
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each week in the theme park world and we pick
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what we think are the best stories that are most
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important for theme park professionals. And this week, although we're
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gonna try and dip our toes into the controversy that
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is Fortnitemares, and then we're gonna look a little bit
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more about the earnings and why the Fortnite story sort
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of eclipsed the softening demand in the Orlando market that
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we're seeing. But anyway, uh, Scott, We're gonna start off here.
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Have you played Fortnite?
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Tell me this? Have you played Fortnite?
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No?
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Okay, I am me there.
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I am familiar with it as far as the popularity,
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the characters, some of the characters, the concept ish sort
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of kind of right. So let's but I think you know,
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as we dive in here, why don't you set the
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stage for us. Why don't you set up because there's
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some people who may not be in the Halloween part
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of our industry who may be like, what is you
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talking about this fortnitemares? Right?
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So Fortnite is a very popular game that neither Scott
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of I have played because we are old.
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Sorry, but which not tedtris? I can't. I don't know.
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It's gotta be. I'll tell you that. You know, you
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can play Solitaire now. It's amazing, I know.
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So Halloween Hornites is bringing Fortnite, the most played console
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game in the United States, as a scare zone to
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both both coasts, to both Hollywood and Florida this year.
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Guests will drop into the world of Fortnitemares is what
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it's called Fortnitemares and move through ever evolving, high stakes
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environments modeled on the game's fall event, and you can
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expect to see the Battlebus and familiar Fortnite Mare characters,
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plus a few new additions exclusive to Halloween Horrnites. So basically,
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Halloween her Nights is making a physical walkthrough translation of
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the game's annual moment because this isn't a game event
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that happens every year, and so they're making it they're
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bringing into the fiscal world.
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There also are hints that.
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There's going to be some sort of gamification or some
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sort of quest or things, that some sort of role
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that the guests should be playing when they are walking
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through this, because it's modeled after the game event, of course,
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and so this has sparked a lot of controversy in
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our community but also kind of broken out into the mainstream,
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and I wanted to put context around that. The reason
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that this has gone so big is essentially I'm just
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gonna break it down, but essentially Fortnite is larger than
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Halloween Horn Nights, and it's larger than Universal like studios,
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like as a brand.
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It's larger.
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So it's interesting because I think that's why where it's
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sort of like this enormous fandom. And some numbers for you.
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I mentioned already it's the number one most played console
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game in the United States, but also they put the
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lifetime registered players at more than six hundred and fifty million,
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and during twenty twenty three, there was more than one
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hundred million that were like active confirmed players. It's also
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known for its big events sound familiar. It's known for
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like these big communal experiences where all people get together
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and do these massive events. How massive you might ask, Well,
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the in game events are the closest thing that it has,
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like dadium concerts. So for example, Travis Scott's twenty twenty
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Astronomical Show drew twelve point three million concurrent concurrent players,
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and the Epic Remix finale in November of twenty twenty
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four hit an all time record of fourteen point three
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million concurrent players. So just these are massive, massive events.
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These are all people that are logged in experiencing these
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communal things at the same time. So there is an
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interesting crossover where it's already an audience that is kind
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of used to like showing up and participating in communal
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events and playing roles and doing things, and so then
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hhi and taps this. So I think where the controversy
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has come is where the Halloween Hornites fans or the
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people that enjoy Halloween Hornites are concerned about a few
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things that we've been talking about. One, they're concerned about minors,
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they're concerned about chaperone policies, they're concerned about potential takeover
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risks and all this kind of stuff that's coming from
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our industry and from of some of the theme park
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design people basically wondering, how are we gonna how are
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we going to make sure this event kind of stays
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safe and stay scared and all that, and kind of
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worried about that. Then there's the people from the creative standpoint,
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which are arguing that this is a breakdown of the
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Halloween hornites because it's not really like a Halloween property
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or any of those things. It's like it's a it's
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a game, and you know you're bringing this in. I
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guess my counterpoint before I get your take as someone
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who's done this for a long time and gone through
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all these same issues, but my just take, hot take
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from a historical standpoint is that is not the first
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time that they brought in gaming ips like a Fallout
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last year. And I would also argue that this is
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literally an in game Halloween event. I feel like, if
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you're comparing it to like Fallout, which doesn't have a
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Halloween in its world and you're bringing that in, I
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kind of feel like, and I guess for me putting
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in perspective of FanFest nights, also, this is clearly a
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strategy that Universal is trying where they're trying to tap
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into really rabid fan bases in other genres and pull
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them in, And I think the crossover is enough. Like, honestly,
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I'm like, it's enough. It's a it's a Halloween event
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that happens in the game. Put that in the real
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world now it'll be interesting because I do think it
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opens up a possibility for passes that are not even
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May's passes.
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So if you look at what Horror and Leashed.
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Is doing where they sell that thirty dollars scaredy Cat
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pass that doesn't include the haunts, I could see that
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being a whole new revenue stream here as well, where
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you can sell a event only pass that does and
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include haunted houses whatever. Also, last thing, I think it's
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a pure revenue play because parents, you know, like you're
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gonna have to buy tickets for your kids and potentially
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your chaperones to all go and they're just all going
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to stay in the same area. But from a security
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and a crowd perspective, I could see how this could
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be potentially problematic.
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But Scott, you're the expert, you tell me, what do
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you think?
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Well, I think the first thing we have, the first
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thing we kind of have to break in my opinion.
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We have to break this down a little bit. You know,
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you quoted these gimungous numbers for in game events. This
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is not an in game event. This is a real
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life event. This is this requires travel, This requires hotel rooms,
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This requires a hell of a lot more planning than
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logging in. So I understand. I agree with you that
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it's a money grab. I agree with you that this
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is a I mean, it's it's sort of like and
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the one that failed was when they when they did
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the Weekend for example, I mean, talk about talk about
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something that has absolutely virtually nothing to do with Halloween.
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Yeah, that's a good example, right, They just kind of
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made it.
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They made it Halloween in their own way. And and
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there's nothing wrong with the weekend. I'm not saying the
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Weekend is a bad brand. I'm not saying that. You know,
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it's just it's just it's a force fit. In my opinion,
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that was a forcefit. This again, I think you have
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to I think, and this is something that I've always
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wondered about Universal and how and I've seen them over
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the years have some success from time to time, but
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mostly it just kind of goes well when you try
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to bring something that is that you have such dedicated
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fans too, and as you've seen here, millions and millions
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and millions of dedicated fans. When you try to bring
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it into the real world, it's not nearly as exciting
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because you can't. You know, you have to rely on
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things like the laws of physics, you know, basic costuming,
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laws of gravity. There's a bunch of things. There's a
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bunch of things to get in the way when you're
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trying to recreate something that exists digitally. Now that said,
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it says you know, as you mentioned that, there are
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some specific Halloween horonites, a few additions that are exclusive
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to Halloween horonites. That's where the uniqueness comes in. You know,
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we've often said that a really good balance is if
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you're looking at an IP, you think about it like
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a three legged stool. It has to represent the overall
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brand of the park, the brand of the IP, and
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the season with which you are bringing it into the park.
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So there has to be enough Halloween, there has to
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be enough Fortnite, and there has to be enough universal.
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So that's the magic in my opinion, that's the magic
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balance that they're going to have to try to find
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and I can't tell you what that is because I'm
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not educated enough in the brand, nor do I have
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any inside information on what Universal is actually trying to
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drive forward. I do understand Halloween. So they need to
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make certain that, whether it exists or not, that there
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is a reason for Fortnite to be taking place in
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a Halloween event. And sometimes that's difficult, sometimes it's not.
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Sometimes it's really really easy.
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You know.
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It kind of goes back to the adage that I've
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used for over thirty years. A good haunted house is
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insert a place or in this case an ip and
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add the phrase gone horribly horribly wrong. So it's what
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is it about, What is it that's happening in the
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world of Fortnite that is Halloween related, and how does
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that contribute to the overall Universal or in this case,
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Halloween Hornite's brand. So you got to make sure that
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they all three play nights together, because if you lean
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too far, if you make it too Halloween and not
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Fortnite enough, the Fortnite f are furious. If you make
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it too Universal but not Fortnite enough, then you've got
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you just have to be very very careful. You have
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to find that balance because you're dealing with you're dealing
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with a merging of fandoms which are adjacent. I'll admit,
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and I think it's a I don't think it's a
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bad choice necessarily. It just as we say almost every show,
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it depends on execution. So it depends on how well
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they can balance between those three I mean basically those
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three brands, the Fortnite brand, the Universal brand, and the
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Halloween brand. You cannot forget the Halloween brand. And this
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is true whether you are dealing with a high end brand,
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a highly recognized brand like Fortnite, or whether you are
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trying to create a Halloween event for an attraction that
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has its own separate brand. You've got to be true
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to the brand that is. Let me rephrase that. You
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can't necessarily completely undermine or dismiss the brand of the attraction.
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You have to at least recognize it and choose whether
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you're going to reinforce it or you're going to go
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for an audience adjacent to it or outside of it.
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But you have to make that choice consciously because that's
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going to impact how you implement the brand and how
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you make it halloweenish. Halloweenish? Did I almost say Halloween,
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no halloweenish. So it's finding it's finding that balance between
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those three things. I think that could make it successful.
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I think the biggest challenge you're going to have is,
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no matter what they do, because it's live, it's not
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going to be Fortnite. Right. What I think is interesting,
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and I think we've seen this happen in the industry
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a lot is you know, first person gaming was designed
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to replicate real world, and now it has replaced real world,
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and now they're to bring it back into real world.
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So unless they unless they have some very clever and
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there are times that Universal completely surprises me and they
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will come up with some unique technology or some unique
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way of staging or writing or whatever. But you know,
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if it's if it becomes a uh, here's a piece
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of paper and a pencil. You got a scavenger hunt
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going on. That ain't Fortnite. So you gotta be you
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gotta be really careful, excuse me, really careful with that.
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And I think as long as they can identify why
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Fortnite fans are Fortnite fans and make sure that that element,
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that essential essence is there and that and make sure
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that it works in harmony with people who are Halloween
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fans and people who are Universal fans, then I think
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they could have something successful. But this is this is
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always the caution that I put out with IP in general,
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and that is just because you can get the IP
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or just because you have the IP does not guarantee
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that you're going to be able to glean profit off
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of the success of said IP. You have to have
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a way to integrate it into your experience. So that's
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no matter what it is, whether it's Fortnite or I
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don't know, Roodolph the Red Nose Reindeer for a Christmas event.