June 7, 2026

Disney Details Monstropolis, Six Flags Reveals Werewolf Gorge

Disney Details Monstropolis, Six Flags Reveals Werewolf Gorge

Disney and Six Flags both shared details about new projects, and this week, we’ll compare them. Disney announced the story behind Monstropolis, the new Monsters, Inc. land coming to Disney's Hollywood Studios. The experience is built around...

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Disney and Six Flags both shared details about new projects, and this week, we’ll compare them.

Disney announced the story behind Monstropolis, the new Monsters, Inc. land coming to Disney's Hollywood Studios. The experience is built around H.U.M.A.N. Day, short for “Humans Understand Monsters Are Nice”, a citywide celebration that brings humans into the monster world for the first time. Set after the events of the original film, the story builds on James P. Sullivan and Mike Wazowski's discovery that human laughter is significantly more powerful than screams.

Cast members work as human relations representatives, and the conflict arises from monsters who are not sold on the idea, including those from a Child Detection Agency. Beyond the suspended Monsters, Inc. coaster, Disney detailed a theater show built around H.U.M.A.N. Day that it says uses technology it has never attempted.

Theme park lands struggle from a lack of exposition time, and this framing solves that cleanly, while giving guests a solid role in the story. Moreover, it helps cast members answer one question about the guest in front of them: "Who is this parkgoer to me?"

Meanwhile, Six Flags Fiesta Texas announced Werewolf Gorge for its 35th anniversary season, a Vekoma family launch coaster opening in 2027 and the longest in park history at 4,120 feet, with four launches and speeds up to 45 mph. Guests are on a tour of an abandoned 19th-century Texas silver mine led by Jasper Bunyan, a roadside showman who has turned the haunted quarry into a tourist trap. Bunyan loads visitors onto a mining train for what he sells as a sightseeing run through the gorge, but the tour turns into a high-speed escape when a centuries-old werewolf curse comes back to life around them. The queue runs through two themed rooms, a Museum of Cryptids and a Werewolf Museum, that set up Bunyan's character and the local legend before riders board. For Six Flags, this is a real step up in storytelling. However, the story lives almost entirely in the queue, with no surrounding land to reinforce it and no role for the guest beyond a tourist on a tour.

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WEBVTT

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Okay, from our studios in Los Angeles and Tampa. This

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is Green Tagged theme Park in thirty. I'm Philip from

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Gantum Lighting Controls, and I'm joined by Scott Swinson of

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Scott Swinson Great Development.

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On Green tag we look at the.

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Top news each week and we try and pick the

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stories we think are most impactful to theme park professionals.

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We discussed them here on the show. We ask questions,

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we open debate, and we encourage everyone please comment down below.

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We love reading your comments and seeing feedback from you

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all that what we got right, what we got wronging

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on what you think of our ticks on everything.

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And we're recording this a little bit early.

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We're recording this on Thursday, June fourth, So if some

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news has dropped since you are watching this, that's.

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Why we're not talking about it.

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But we are going to talk about some of the

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big announcements from Disney for their new lands, and we

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don't we'll just see how far we get. We'll start

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with Disney, okay, okay, and I don't think and we

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may get to six flags.

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I don't know. We'll see.

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Let's hope we get the six flags, because that's why

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every numbers to go on.

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Our numbers always go up when we have six flags

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in the show. So that's good.

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I wish it weren't true, but here we are and

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it is.

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It is. Meanwhile at Disney.

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Meanwhile, at Disney in Florida, we have details from Monstropolis,

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breaking news from Monstropolis. I always mentioned myself as that

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news camera guy, you know, who's.

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Like breaking news. Yeah, in the Monstropolis, that's me.

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But anyway, so I'm going to read some sections here

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from my colleague Danny, who reported at a Trash's magazine,

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And this is coming from a media event that was

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done by a small amount of media. They went to

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and they toured the construction side, and Disney presented them

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about what their plans are from Montreropolis. Basically, so I'm

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going to read excerpts from my colleague Danny. So she says,

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imagineers have created a story that places visitors directly into

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the world of Monsters, inc, transforming them from observers into

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participants in a citywide celebration called Human Day.

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And that's h u m a n Day.

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A Human Day is a citywide celebration that takes place

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after the events of the original Monster's film and the

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Human Day stands where humans understanding monsters are nice and

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celebrates the growing relationship between the human and monster worlds

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following the discovery that laughter is more important than screams.

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Guests will become part of the story. Cast members will

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serve as human relations representatives, welcoming visitors to Monstropolis and

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helping them participate in the festivities. Imagineers explain that not

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every monster is completely comfortable with Human Day. Some monster

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residents remain nervous about around humans, and even the Child

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Detection Agency still has its concerns. Those tensions will help

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drive the land storytelling interactions. Interactivity is a big thing

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that they were talking about apparently during this meeting. They

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describe Monstreropolis as a fully interactive city filled with attractions,

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dining and shopping, entertainment, and environmental storytelling. This sounds similar

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to Zootopia for those that have seen Zutopia. They talked

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about the story moments being found in the actual environment

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itself and happening around you in the windows and in

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the easter eggs, which is very similar to Zootopia, where

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there's big windows all around that are telling stories and

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that are tied into the ride, so that's similar there.

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They talked about a little bit we've known about the

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Suspended Monsters coaster, we've talked about that before on the show,

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but they also shared details about a theater experience that

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centered on human Day while also offering a glimpse at

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the future home of the coaster. So there's pictures out there.

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I'm sure you've all seen.

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About the the.

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Coaster site and the construction that's happening on that. They

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talked a lot about how the theater, the new theater

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show is going to have some of the most some

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of the highly technical and unlike anything the company has

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previously attempted on a theatrical stage. So that's interesting. So, Scott,

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what I want to talk to you about in particular

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is the framing around the story and how much they're

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emphasizing the act they do interactivity and the story, and

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it would appear on the surface as if they're doing

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what you always suggest to do, which is to give

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guests a role. And also they're giving us the tensions,

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and they're doing it in a way that's not really

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setting up villains per se, but like just natural tensions,

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like some monsters aren't easy, and there's still this government

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agency you know that used to deport children, and now

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what are they supposed to be doing, you know, And

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so it's an interesting framing. It sounds a little bit

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to me like some of their pitches for Galaxy's Edge.

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But maybe they learned from Zoutopia and from Galaxy's Edge, right,

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because the the wind, the you know, the window dressing

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stuff is I think lifted exactly from Dutopia.

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So, Scott, from a storytelling perspective, what do you think?

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Well it you know, in listening to this and I

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have I've briefed over this, but really have not dug

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too deeply into what has been released and what they're

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planning on doing. The first thing might the sarcastic side

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of me says, hey, look they're doing hogsmeat. But that's funny.

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Oh wow, that's true. Oh I didn't think about that yet.

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And digon alley and you know, yeah, so it's it's

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I'm glad, I mean, I'm glad that they are. They

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are playing a little bit of catch up here, you know,

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the the even down to the uh they're the easter

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eggs that help tell the story in the windows in

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the window dressing. Well, yeah, grab a wand let's go.

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That's fine because the windows are literally interactive with people

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with ones because they're casting spells and they're triggering effects

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in there. And they do that with the magic band

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stuff too, So it's not like Disney doesn't do it,

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but they know they have the magic band stuff.

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Yeah, it's it's but it's but here it is. It

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is more tied directly to the story itself as opposed

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to just something cool that happens. So, uh so I

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think that's great. I think that you know them. It

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also kind of refers to something that we've talked about

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on the show before too, and that is taking taking

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the world that has been created and we've gotten glimpses

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of in the films, and going beyond that and developing

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it further. I mean, you know, this could conceivably be

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the next movie, uh you know, so that it becomes

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you know, Monsters inc. Human Day is the next film,

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so that it actually grows out of the attraction as

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opposed to the attraction growing out of the film. So

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you know, we've and we've talked about this too, that

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it's that pendulum goes back and forth and you know,

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Disney has always been far more comfortable in taking a

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film first and then creating an attraction for it. However,

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they saw such great success with with Pirates of the

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Caribbean and that whole franchise, not so much with Hunted Mansion.

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But but they they created a whole franchise based on

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an attraction. So who knows that may be that may

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be in the works. It may be their way of

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testing out this these storylines. But I am I'm tickled

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pink to see that they are incorporating the guests and

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giving them and in essence giving them a character to play.

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That is it sounds like it's the right level of activity.

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You know, you mentioned Galaxy's Edge. I think the challenge

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with with Galaxy's Edge is you were it was forced participation.

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You There was too much that you had to know

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and do in order to integrate and become part of

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this world here it is you are a human being,

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and just by being a human being, you are in

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in in the conflict. You know. I also think that

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it's interesting that in a time and I know that

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this well, I assume this was not necessarily planned this way,

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but in a time where bias and prejudice is part

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of our daily lives. It's something that we all understand.

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To take it and disnify it with with a you know,

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monsters versus humans instead of making it racial or gender

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or whatever. I think that's interesting because we all automatically

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know it. You know, good stories. I'm a firm believer

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that good stories are existing stories with new sauce, you know,

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with new with new flavors, with new twists, because you

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have to understand the world that you don't have a

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whole lot of exposition time when you go to a

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theme park, so you have to make certain that the

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exposition is clear and easily understood so that you can

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immediately start having fun, you know, and you can immediately

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start playing your role in what the overarching story is

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going to be. So, you know, I'm excited to see that.

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I'm excited to see that it is even though the

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first announcement was, hey, there's a Monster's ink ride, and

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now it's the focus has shifted to a realm or

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a more immersive, fully engaging experience, you know, the focus,

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but the focus is always going to be on the

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ride because that's the easiest thing to sell. That's the

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easiest thing to push, and in some cases that's the

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only participation some guests want to do. They want to

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go ride the ride, have a good time, scream, and

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then move on to the next thing. They couldn't care

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less about the ip, They couldn't care less about finding

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the Easter eggs, they couldn't care less about having sushi.

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They couldn't care less about any of those things. They

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just want to do the ride and go on. So

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it sounds like if they continue to if they continue

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to follow this intent, it sounds like they're providing the

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correct levels or at least varying levels of interactivity and

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participation so that everybody can have a good time. I

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also think it's really smart because it does really lean

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in heavy to the family audience. It's not just the

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iddy biddies, and and it doesn't get too far into

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the adult realm. It's something the family can do together.

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You know. It's at thirty five to forty four range

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and their kids. And I think that's right. I think

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that sounds intelligent from a business standpoint, but I love

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the fact that they are buying into make the guests

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a part of the story, not just passive observers. And here,

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you know, will every single guest who goes there understand this?

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Probably not, but you know, and the argument is, and

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I've had clients who will say this quite a bit.

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You know, you put way too much You put way

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too much time thinking in letting us know how the

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characters feel or what they what they're trying to accomplish.

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The guests will never figure that out, and I have

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to explain to them it's not for the guests, it's

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for the performers. It's for the people who are working

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there so that they have a framework so that they

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can create interesting characters. You know, the character's job is

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not to fill in every single story detail. The character's

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job is to create an interesting character or have an

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interesting engagement with the audience, with the guests, and if

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they don't know why they're doing it or what part

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they play in the story, they are unable to do that. So,

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you know, and this goes It's again, there are still

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those people who think that's absolute malarchy and you don't

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need that to have a good theme park experience. But

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I still think that our guests are getting smart enough

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to recognize that this is what they need to do.

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This is what you have to do in order to

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you have to you have to have a strong enough

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backstory that the audience may get, the guests may get

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in glimpses. Those who are super fans, will you know,

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interrogate and grill every single employee, every single character to

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get all of the details out of there. That's great,

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and then they'll go and say, you got to go

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do this. It's super cool to someone who really does

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couldn't care less, but it still gets them to come.

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So it's it's good for the product, it's actually good

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for word of mouth marketing, and it's something that whether

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you see it directly or indirectly, it improves the overall

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guest experience.

223
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Yep, I like, I think the most interesting thing is

224
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just you talking about the exposition time. I think that's

225
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something a lot of uh, you know, people in our

226
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industry kind of forget about, which is that the especially

227
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in hunt Houses and any of these attractions, your exposition

228
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time is very very short, especially in this situation where

229
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you're one part of a larger hub and spoke park.

230
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Right.

231
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I don't think it's hubin spoke or you know what

232
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I mean, You're you're you're one part of a larger

233
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theme park. You're one land in a theme park, and yeah,

234
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there's this whole narrative and all the things happening, but

235
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you're just one land ultimately in part of a larger story.

236
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So you're already having this confusion where you're it's not

237
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like you're just you're going to you know, ever land,

238
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or you're going to a thing that has a singular

239
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a singular storyline. You know, you're already in the middle

240
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of different storylines. And I actually really like the framing

241
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of this because you I can see it in my

242
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head where it's like there's a I could envisioned a

243
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big banner above the entryway that says, you know, welcome

244
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humans to Human Day. And then you could see where

245
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this could be an icebreaker for every cast member in

246
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that area.

247
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All they have to do is say, oh, are you

248
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enjoying Human Day?

249
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What have you been today?

250
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Yeah?

251
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Yeah, and then they could you know, you could see

252
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where this could just evolve from there to your point.

253
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This gives all the cast.

254
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Members a background to work from and say, where supposed

255
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to be welcoming these people into our culture, into our

256
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monster world. So I can ask them how their day

257
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at human is if they've done the festivities, I can

258
00:13:27.360 --> 00:13:31.720
ask them if they have met any monsters whatever, and

259
00:13:31.799 --> 00:13:34.559
it all fits. It fits they're talking about you know,

260
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well monsters. Monsters are our friends. Many of them are

261
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our friends.

262
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Just like humans.

263
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You know.

264
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It gives them a perfect, a perfect narrative to play

265
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off of. And you know, you mentioned going back to

266
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the the exposition thing. The lack of exposition time is

267
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why so many attractions are only only feel comfortable creating

268
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or building upon stories that have been already presented.

269
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In films, right, you know, or you know, anything that

270
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that has been presented in another medium provides a great

271
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deal of support and does most of the heavy lifting

272
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when it comes to the actual experience.

273
00:14:16.759 --> 00:14:18.919
And this has worked. You know, this has worked really well.

274
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Uh.

275
00:14:19.799 --> 00:14:21.399
I think I think it works really well in Ministry

276
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of Magic, for example. That's not really part of a film,

277
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but it's it's a logical progression. I think it. I

278
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don't think Avatar worked quite as well because that was

279
00:14:33.440 --> 00:14:38.279
supposed to be a connecting material from one film to another,

280
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and then the film was delayed, so it just kind

281
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of got hung out there to dry. So it I mean,

282
00:14:44.679 --> 00:14:46.799
it was it's a it's a lovely attraction. It's got

283
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lots of fun stuff. But from a storytelling standpoint, I

284
00:14:49.960 --> 00:14:54.240
think people get confused. And you know, that's one of

285
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the first things I learned in theater from a directing

286
00:14:56.080 --> 00:14:59.399
professor is never confused the audience. So right, that's right,

287
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just takes a long time to overcome that.

288
00:15:03.320 --> 00:15:06.200
It does seem like this is in the line of

289
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progression writ large that we've seen in themed entertainment, which

290
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is going from like what exactly what you're saying, going

291
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from the old attract quote unquote old attractions that are

292
00:15:16.159 --> 00:15:20.600
really just recreating scenes from the movie. So you're just

293
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you're just like, you know, walking into the movie and

294
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this is like you're saying, it's a it's a it's

295
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in world in terms of the but it's not retelling

296
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a scene from the movie. Right, We're not doing that

297
00:15:32.840 --> 00:15:35.440
where we're making a new scene that fits in the

298
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in the world, and we're using everything that we can

299
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in the time that we have the setting, the backdrop,

300
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the sounds, you know, the everything that you're walking into

301
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to get that exposition quickly, and then we're giving the

302
00:15:50.039 --> 00:15:51.480
rest of it for the cast members so they can

303
00:15:51.519 --> 00:15:53.679
keep reinforcing that narrative and so it's it's like it's

304
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a new story within the universe.

305
00:15:55.799 --> 00:15:57.519
Yeah, the moment you can the moment you can answer

306
00:15:57.559 --> 00:16:00.840
the question for your cast members, who is this guest,

307
00:16:01.000 --> 00:16:02.200
who is this park goer?

308
00:16:02.440 --> 00:16:02.759
To me?

309
00:16:03.480 --> 00:16:07.000
What is my relationship with them? And and it goes

310
00:16:07.080 --> 00:16:09.440
past they're coming to a theme park that I work at.

311
00:16:11.240 --> 00:16:13.960
It's it's much more impactful and creates for a much

312
00:16:14.000 --> 00:16:18.519
more seamlessly enjoyable experience. I mean, another Disney attraction. And

313
00:16:18.600 --> 00:16:20.279
this just came across my feed because I think it's

314
00:16:20.279 --> 00:16:23.879
an anniversary or something. But you know, back in the

315
00:16:23.919 --> 00:16:26.799
back in the day of Alien Encounter, part of the

316
00:16:26.879 --> 00:16:30.600
challenge with Alien Encounter was the exposition needed to make

317
00:16:30.639 --> 00:16:33.639
it understandable as to why it was so damn scary.

318
00:16:34.960 --> 00:16:38.600
Is missed at the consequences Basically, yeah.

319
00:16:38.759 --> 00:16:41.240
Yeah, you had to you had to provide a bit more,

320
00:16:41.960 --> 00:16:45.000
a bit more backstory before you could go that gut

321
00:16:45.000 --> 00:16:49.600
wrenchingly terrifying. Now where it had where it worked classically

322
00:16:50.080 --> 00:16:54.120
in a non film based attraction is the Haunted Mansion.

323
00:16:54.639 --> 00:16:56.440
You know, part of the reason for the Haunted you know,

324
00:16:56.480 --> 00:16:58.919
the extending room in the haunted mansion and the whole

325
00:16:58.960 --> 00:17:02.399
exterior and the all of that is there's your exposition.

326
00:17:02.919 --> 00:17:05.799
There's where you realize, you know, this character, all of

327
00:17:05.839 --> 00:17:08.720
these characters have have passed on and we've got you know,

328
00:17:09.359 --> 00:17:11.519
room for one more all you know, all the all

329
00:17:11.559 --> 00:17:14.599
the ghosts, and it's basic, but it sets you up.

330
00:17:14.640 --> 00:17:17.880
If you had gone straight from the if you go

331
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straight from the and I'm thinking here in Florida, from

332
00:17:22.920 --> 00:17:26.960
the rest of you know, Frontierland or Liberty Square, and

333
00:17:27.839 --> 00:17:29.920
they didn't have the big facade and they didn't go

334
00:17:30.039 --> 00:17:33.160
into the the extend the extending room and you just

335
00:17:33.240 --> 00:17:35.480
walked straight in and got in the doom buggies. That

336
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would have freaked people out. You didn't have that transition

337
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out of reality into the world, and you didn't have

338
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that that base of exposition. But this has it, and

339
00:17:44.559 --> 00:17:46.759
I think that's I think that's very cool. Right.

340
00:17:48.519 --> 00:17:50.119
We've spent a little bit longer on the side intended.

341
00:17:50.160 --> 00:17:52.599
But I want to last thing I wanted to mention.

342
00:17:52.680 --> 00:17:55.319
I just I think it's important to tease out from

343
00:17:55.759 --> 00:17:59.799
some of the stuff you're saying, is that I think

344
00:17:59.880 --> 00:18:03.759
the kinetic environment is also part of it, where you know,

345
00:18:03.759 --> 00:18:08.279
they talk about the windows and whatever. Basically we won't

346
00:18:08.319 --> 00:18:11.680
know until it opens, but from all of these subscriptions,

347
00:18:11.720 --> 00:18:13.279
I'm guessing this is going to be, like I said,

348
00:18:13.319 --> 00:18:15.279
closer to utopia, but and what I mean by that

349
00:18:15.359 --> 00:18:19.440
is closer to something where it looks like a city,

350
00:18:19.519 --> 00:18:22.880
like the environment itself has kinetic motion and there is

351
00:18:22.960 --> 00:18:25.559
interesting things to look at just by standing there, like

352
00:18:25.599 --> 00:18:28.319
as in you can be entertained by just walking into

353
00:18:28.319 --> 00:18:31.240
the land, is my theory, because that is how zutopia is.

354
00:18:31.279 --> 00:18:33.680
You don't have to really have to do much.

355
00:18:33.799 --> 00:18:36.519
And that was one of the big successes when the

356
00:18:36.559 --> 00:18:40.200
Disland Shanghai team was talking to us at their presentation

357
00:18:40.319 --> 00:18:45.160
last year about Utopia Land, is that there's so the

358
00:18:45.240 --> 00:18:49.000
landing of itself, the environment is entertaining, and so people

359
00:18:49.720 --> 00:18:52.880
just look at the environment, they take pictures with the windows.

360
00:18:52.880 --> 00:18:55.200
You know, there's that whole thing, and it's almost like

361
00:18:55.240 --> 00:18:57.559
that was like a new discovery. And I think that's

362
00:18:57.599 --> 00:19:00.960
exactly what you see at Epic Universe. We've talked about

363
00:19:00.960 --> 00:19:03.799
how at night it's a beautiful park at night because

364
00:19:03.799 --> 00:19:06.519
of all the kinetic stuff happening in the park, and

365
00:19:06.559 --> 00:19:10.359
this is exactly what Galaxy's Edge is lacking because it's boring, like.

366
00:19:10.319 --> 00:19:12.440
Right, it's just there's nothing going on.

367
00:19:12.759 --> 00:19:14.960
And it's like, if you think about it, even the

368
00:19:15.000 --> 00:19:17.920
cities in the Star Wars universe do have things happening

369
00:19:18.079 --> 00:19:20.359
or there there was there was potential for there to

370
00:19:20.400 --> 00:19:22.279
be aliens or things happening in there.

371
00:19:22.319 --> 00:19:25.319
Theming. Theming does not start, does not stop with scenic

372
00:19:26.039 --> 00:19:29.160
theming has to has to carry over into not just

373
00:19:29.200 --> 00:19:30.680
what do I look at, but what do I do

374
00:19:30.880 --> 00:19:34.039
when I'm here? And what is done either to me

375
00:19:34.279 --> 00:19:37.599
or with me when I'm here? You know, and I

376
00:19:37.640 --> 00:19:41.359
and I think that, and I think we've seen that again.

377
00:19:41.440 --> 00:19:44.440
I think one of the biggest leaps forward that I've

378
00:19:44.519 --> 00:19:50.160
experienced was the various Potter universes or Potter realms. At

379
00:19:50.240 --> 00:19:55.079
Universal I think they tried. I think they tried at

380
00:19:55.119 --> 00:19:57.440
Galaxy's Edge, but I don't think it was as successful.

381
00:19:58.319 --> 00:20:01.160
And part of it is because even the things that

382
00:20:01.920 --> 00:20:04.720
are meant to be atmospheric and help with the exposition

383
00:20:04.759 --> 00:20:08.319
of the land are behind fences or are set up

384
00:20:08.319 --> 00:20:11.799
in planters, or don't look as though they actually belong

385
00:20:11.880 --> 00:20:15.279
in a real place. It's it's still you have to

386
00:20:15.880 --> 00:20:18.640
you have to d theme park guys the theme park,

387
00:20:19.799 --> 00:20:23.839
you know, the Muppet Realm in studios. I thought was

388
00:20:23.880 --> 00:20:26.200
a good step forward. I thought that was really fun.

389
00:20:28.079 --> 00:20:32.200
But it's yeah, I'm as we say, many as we've

390
00:20:32.240 --> 00:20:34.359
said for the last what six years, five years, however

391
00:20:34.400 --> 00:20:37.359
long we've been doing the show. It comes down to

392
00:20:37.359 --> 00:20:40.119
the execution. But if they if they execute what they're

393
00:20:40.119 --> 00:20:42.240
saying they're going to execute, I'm excited to see it.

394
00:20:43.000 --> 00:20:43.160
Right.

395
00:20:44.359 --> 00:20:46.960
That's a great segue into the next story, which is

396
00:20:47.079 --> 00:20:48.079
about six Flags.

397
00:20:48.319 --> 00:20:50.079
Ah. Good, that means we've got lots of numbers.

398
00:20:50.519 --> 00:20:51.319
Yeah, it's a good time.

399
00:20:52.559 --> 00:20:54.960
I think we just titled the show six Flag Stuff

400
00:20:55.079 --> 00:20:56.039
and other information.

401
00:20:56.759 --> 00:20:59.680
Yes, coo, well that could be a you know, we

402
00:20:59.680 --> 00:21:03.720
could make a spinoff podcast and that could be the podcast.

403
00:21:04.680 --> 00:21:08.400
It's off you by Spinach Espresso. Anyway, go ahead, imagine.

404
00:21:08.519 --> 00:21:14.559
So six Flags Fiesta Texas announced Werewolf Gulch sorry, Werewolf Gorge.

405
00:21:15.519 --> 00:21:15.839
Okay.

406
00:21:16.240 --> 00:21:19.720
It's a family launch roller coaster that delivers thrills, immersive

407
00:21:19.720 --> 00:21:23.799
storytelling ooh, and a dynamic multi generational experience by combining

408
00:21:23.839 --> 00:21:27.000
a mix of right elements, including four launches, a mid

409
00:21:27.200 --> 00:21:30.720
course rollback, and a thirty nine inch high requirement set

410
00:21:30.759 --> 00:21:34.599
to become the longest roller coaster in the park history,

411
00:21:34.759 --> 00:21:39.000
just Fiesta, Texas history. A Werewolf Gorge stretches an impressive

412
00:21:39.039 --> 00:21:42.440
four and twenty feet and delivers things alerting two minute,

413
00:21:42.759 --> 00:21:45.720
thirty six second adventure featuring launches speeds up to forty

414
00:21:45.720 --> 00:21:46.359
five miles per hour.

415
00:21:46.400 --> 00:21:47.359
It's manufactured by.

416
00:21:47.240 --> 00:21:51.119
A Bacoma And anyway, the reason this is interesting is

417
00:21:51.160 --> 00:21:54.440
because they keep pushing on the family thing, right both

418
00:21:54.480 --> 00:21:56.160
six Flags and all the pressure is pushed on that.

419
00:21:56.359 --> 00:21:59.880
And also because the where wolf supposedly this is gon

420
00:22:00.160 --> 00:22:03.720
have narrative elopments like there's going to be It sounds

421
00:22:03.920 --> 00:22:08.440
like it's going to be similar to hagrids in that

422
00:22:08.519 --> 00:22:12.680
there are were wolf elements and special effects and things

423
00:22:12.680 --> 00:22:15.759
happening in the environment and whatnot. So it's an interesting

424
00:22:15.759 --> 00:22:18.599
parallel to the conversation we just had because it doesn't

425
00:22:19.000 --> 00:22:21.160
to me, it seems like they're still missing the exposition

426
00:22:22.079 --> 00:22:23.279
we've just talked.

427
00:22:22.960 --> 00:22:26.559
About, why are you in a werewolf gulch? What is happening?

428
00:22:26.680 --> 00:22:27.359
What are you doing what?

429
00:22:28.119 --> 00:22:33.079
But but for six Flags, you know, it's interesting because

430
00:22:33.079 --> 00:22:38.279
at least they're uh making the immersion or the storytelling

431
00:22:38.279 --> 00:22:42.720
components a big part of this, and and that they're

432
00:22:42.839 --> 00:22:45.279
honing so much in on it being family and it

433
00:22:45.319 --> 00:22:47.680
being like a family thrill thing. And these are seems

434
00:22:47.680 --> 00:22:50.400
like there are those are the two trends that are

435
00:22:50.440 --> 00:22:51.960
interesting for the six Flags audience.

436
00:22:52.720 --> 00:22:57.559
Yeah, well, and I think that you know, Flags, the

437
00:22:57.599 --> 00:23:06.720
Flags parks have talked about storytelling, have talked about you know,

438
00:23:06.799 --> 00:23:10.680
creating and I used the biggest quotes possible immersive environments.

439
00:23:11.160 --> 00:23:15.200
But you know, I going back to my favorite Flags park,

440
00:23:15.240 --> 00:23:17.599
which is Great America in Gurney, because that's the park

441
00:23:17.640 --> 00:23:23.240
I grew up in. When it opened under Marriott's regime,

442
00:23:24.079 --> 00:23:27.119
it was truly a theme park. It had different theming

443
00:23:27.200 --> 00:23:30.279
in each land. The rides were themed specifically to that,

444
00:23:31.000 --> 00:23:34.440
and anytime they added something or took something away, like

445
00:23:34.480 --> 00:23:36.279
if they moved a ride from one location to another,

446
00:23:36.279 --> 00:23:37.839
they re themed it. So it fit into the new

447
00:23:37.880 --> 00:23:43.559
thematic realm. Is that full storytelling? Not really, But if

448
00:23:43.599 --> 00:23:50.200
you are walking into New Orleans place, you already have

449
00:23:50.440 --> 00:23:52.720
a preconceived notion of what the kinds of things you're

450
00:23:52.720 --> 00:23:54.279
going to see, the coloring you're going to see that,

451
00:23:55.000 --> 00:23:58.119
so it it gives you at least a little bit

452
00:23:59.519 --> 00:24:03.240
of of precursor to the story itself. I think they're

453
00:24:03.279 --> 00:24:07.160
hoping that just werewolf the werewolf lore is enough to

454
00:24:07.240 --> 00:24:09.480
give you enough backstory to have this make sense.

455
00:24:10.279 --> 00:24:13.559
Here's I can read more about the actual backstory, but

456
00:24:13.880 --> 00:24:16.680
I think you're right. But I'm going to be fair

457
00:24:16.720 --> 00:24:20.119
and read and read the rest for them. YEA, so

458
00:24:20.599 --> 00:24:23.279
they say here that Werewolf Gorge places guests at the

459
00:24:23.319 --> 00:24:26.039
center of a mysterious, sexist cory steeped in legend and

460
00:24:26.079 --> 00:24:28.119
inspired by the park's real quarry setting.

461
00:24:28.599 --> 00:24:31.279
What begins as a guided tour aboard.

462
00:24:30.920 --> 00:24:35.000
A rugged mining train quickly transforms into a high speed

463
00:24:35.079 --> 00:24:37.960
escape through twisting train as writers encounter a centuries old

464
00:24:37.960 --> 00:24:41.559
werewolf curse. The attraction features of fully realized environment that

465
00:24:41.640 --> 00:24:44.720
extends beyond the right itself, immersing guests from a rival

466
00:24:44.759 --> 00:24:47.759
to exit. The ride introduces a new story world centered

467
00:24:47.759 --> 00:24:51.640
around Jasper Bunyan, an eccentric entrepreneur who transformed a forgotten

468
00:24:51.680 --> 00:24:55.400
qurey into a roadside trash and filled with cryptic, cryptid lore,

469
00:24:55.799 --> 00:24:59.720
interactive exhibits and unexpected danger lurking beneath the surface as

470
00:24:59.759 --> 00:25:02.279
part of of the roadside traction, and guests will experience

471
00:25:02.319 --> 00:25:05.680
seemed q spaces so maybe there is exposition including a

472
00:25:05.759 --> 00:25:09.440
museum of cryptids that's interesting, and the Werewolf Museum adding

473
00:25:09.480 --> 00:25:12.519
depth human world building to the overall experience. And it

474
00:25:12.599 --> 00:25:15.079
was unveiled during the big ceremony they actually held on

475
00:25:15.160 --> 00:25:17.880
May thirtieth, which was during the blue moon.

476
00:25:18.799 --> 00:25:21.119
So what I find interesting is, though you know, we

477
00:25:21.160 --> 00:25:25.960
talked about storytelling as what you see versus what you're

478
00:25:26.039 --> 00:25:28.240
what you do versus what you see, this is all

479
00:25:28.279 --> 00:25:29.559
describing stuff that you see.

480
00:25:30.119 --> 00:25:30.599
That's right.

481
00:25:30.920 --> 00:25:33.160
It does not it does not give us you know,

482
00:25:33.319 --> 00:25:38.440
we're we're guests going through an attraction, yes, playing guests

483
00:25:38.480 --> 00:25:39.319
going through an attraction.

484
00:25:39.799 --> 00:25:41.000
That's right.

485
00:25:42.480 --> 00:25:46.000
So you know, maybe that's how they sidestep the uh,

486
00:25:47.440 --> 00:25:52.440
the backstory or the you know, the exposition. But but

487
00:25:52.519 --> 00:25:53.960
in some of the images that I've seen, I mean,

488
00:25:53.960 --> 00:25:55.680
it looks like it's going to be fun. I will

489
00:25:55.720 --> 00:26:00.480
say it does. It sounds it sounds very similar to

490
00:26:01.079 --> 00:26:04.880
the the Coaster and Isle of Burke at Epic YEP

491
00:26:06.359 --> 00:26:09.319
which has just enough story. But the thing that that

492
00:26:09.359 --> 00:26:12.079
has going for it again is the whole exposition, not

493
00:26:12.240 --> 00:26:15.319
only of the films, but also of the land that

494
00:26:15.359 --> 00:26:18.240
you're coming out of. You know, you're already in the

495
00:26:18.400 --> 00:26:22.559
entire immersive land of Burke when you get on the coaster,

496
00:26:22.880 --> 00:26:25.720
and so it's a very it's a much shorter leap

497
00:26:26.920 --> 00:26:29.599
than going from the middle of a concrete theme park

498
00:26:29.680 --> 00:26:31.480
into a cryptid museum.

499
00:26:32.279 --> 00:26:36.720
That's right, So an interesting approach if we're mapping this, right.

500
00:26:36.880 --> 00:26:40.559
The idea behind Monstropolis is that the entire land has

501
00:26:40.640 --> 00:26:44.319
a narrative, right, you know, from from the transition point

502
00:26:44.319 --> 00:26:46.480
from the other lands into it, and all of the

503
00:26:46.519 --> 00:26:48.400
cast members know the narrative and all that, and so

504
00:26:48.839 --> 00:26:50.839
in theory we don't know for sure. Again back to

505
00:26:50.839 --> 00:26:53.880
that execution right, right, but in theory, all of the

506
00:26:53.960 --> 00:26:57.039
supporting attractions will fit in that narrative. So the land

507
00:26:57.079 --> 00:26:59.599
itself reinforces the narrative of the attractions reinforce it, and

508
00:26:59.640 --> 00:27:01.559
so then you had this whole narrative happening. And so

509
00:27:01.640 --> 00:27:03.440
that's what I think what you're saying is missing here

510
00:27:03.480 --> 00:27:06.079
in this case, Like they have to do all the

511
00:27:06.160 --> 00:27:10.559
exposition in the ride queue because they're not building like

512
00:27:10.799 --> 00:27:15.319
a werewolf gorge as a themed environment like, which could

513
00:27:15.359 --> 00:27:16.839
have been a different approach, or they could have said,

514
00:27:16.839 --> 00:27:18.599
this entire area is just going to be a well

515
00:27:18.759 --> 00:27:21.640
werewolf area, and we're going to have posters up about

516
00:27:22.240 --> 00:27:25.559
mysterious people going missing and things happening, and stuff that

517
00:27:25.680 --> 00:27:29.039
builds the you know, put in some soundscapes and whatever,

518
00:27:29.480 --> 00:27:32.440
which could all be easily done, just put up a

519
00:27:32.480 --> 00:27:35.400
few a few scenic elements that could build the exposition.

520
00:27:35.559 --> 00:27:37.599
So instead it's all going to happen just while waiting

521
00:27:37.640 --> 00:27:40.160
in line, and hopefully you read it.

522
00:27:40.279 --> 00:27:43.200
I guess you read it, you listen to it, you

523
00:27:43.240 --> 00:27:47.599
look at it, but there's nothing that engages you, right,

524
00:27:47.799 --> 00:27:50.279
you know, it is still your responsibility to gather the

525
00:27:50.319 --> 00:27:54.240
information as opposed to you being part of the information

526
00:27:54.240 --> 00:27:58.559
sharing process, right yeah, right now. I will say that that,

527
00:27:58.960 --> 00:28:00.000
you know, in some of the work that I've done

528
00:28:00.039 --> 00:28:02.680
for Cedar Fair in the past, they were very much

529
00:28:02.720 --> 00:28:05.839
interested in creating realms. But what ends up happening is

530
00:28:05.839 --> 00:28:08.160
there's an operational challenge too that in order to create

531
00:28:08.160 --> 00:28:09.839
a realm, you have to have a bigger footprint, and

532
00:28:10.920 --> 00:28:13.880
if you've got a theme park that is locked in

533
00:28:13.880 --> 00:28:16.240
in the amount of space that they have, they have

534
00:28:16.279 --> 00:28:19.559
to make those decisions, those tough decisions of you know, well,

535
00:28:19.599 --> 00:28:21.319
are we going to create a new because it's to

536
00:28:21.359 --> 00:28:24.119
redo a new realm is significantly more expensive than adding

537
00:28:24.119 --> 00:28:26.480
a new ride, so they have to look at it

538
00:28:26.480 --> 00:28:29.079
from that from that point of view as well, and

539
00:28:30.839 --> 00:28:32.319
they have to have the finances to do it. So

540
00:28:33.039 --> 00:28:34.519
I'm not trying to be I don't think either of

541
00:28:34.559 --> 00:28:36.960
us are trying to be negative towards this is the approach.

542
00:28:37.079 --> 00:28:39.359
They're making efforts, they are trying, and I appreciate that,

543
00:28:39.759 --> 00:28:43.559
but I think what's missing is stop just talking about

544
00:28:43.799 --> 00:28:46.640
what people see and look at as they walk through

545
00:28:46.640 --> 00:28:50.279
the queue, and start finding ways for them to engage

546
00:28:50.319 --> 00:28:52.799
prior to the ride itself, so that they can learn by.

547
00:28:52.720 --> 00:28:57.039
Doing right right, And it's you're right about We're not.

548
00:28:57.920 --> 00:28:59.480
I think this is overall a good thing. I think

549
00:28:59.519 --> 00:29:00.920
it's going to be fun. I think it's going to

550
00:29:00.960 --> 00:29:03.240
be It looks fun, it looks like a great fun ride.

551
00:29:03.279 --> 00:29:06.119
It looks so everything about it looks great. I am

552
00:29:06.200 --> 00:29:09.200
excited to see it. I'm just trying to draw the delineation,

553
00:29:09.279 --> 00:29:11.799
like in the storytelling here, and you know, but to

554
00:29:11.839 --> 00:29:16.440
be fair, I don't think we would never even really

555
00:29:16.480 --> 00:29:19.440
talked about storytelling in the six Flags context a few

556
00:29:19.480 --> 00:29:19.960
years ago.

557
00:29:20.119 --> 00:29:22.599
Correct. Correct? I think this is definitely a step in

558
00:29:22.599 --> 00:29:24.640
the right direction and I think it's I think talking

559
00:29:24.640 --> 00:29:26.880
about these two different stories side by side is really

560
00:29:26.920 --> 00:29:29.680
important because what we're showing is this is a trend

561
00:29:29.680 --> 00:29:33.400
that's happening in the theme park world right on different levels,

562
00:29:33.440 --> 00:29:36.000
and it depends on which level the companies are comfortable with,

563
00:29:36.200 --> 00:29:39.400
which levels the companies can afford, which levels are right

564
00:29:39.440 --> 00:29:42.039
with all the other factors that come into creating a

565
00:29:42.039 --> 00:29:44.400
new attraction. So the fact that they are making an

566
00:29:44.400 --> 00:29:46.359
effort to do this, the fact that it's not just

567
00:29:46.799 --> 00:29:49.359
let's do a roller coaster that's painted with werewolves on it,

568
00:29:49.720 --> 00:29:52.119
you know, the fact that it's not just that because

569
00:29:52.440 --> 00:29:54.519
we know that six Flags has done that in the past.

570
00:29:55.000 --> 00:29:57.880
You know, like I go back to the Joker coaster

571
00:29:58.160 --> 00:30:01.279
at six Flags Great America. Reason, the only thing that

572
00:30:01.279 --> 00:30:03.240
it has anything to do with the Joker is the

573
00:30:03.319 --> 00:30:06.799
signage and the color scheme of the coaster itself. That's it.

574
00:30:07.839 --> 00:30:12.240
So you know, this is significantly elevated from that. And

575
00:30:12.559 --> 00:30:15.000
so it sounds like it sounds like they're headed headed

576
00:30:15.000 --> 00:30:17.119
in the right direction. And unfortunately we have to be

577
00:30:17.160 --> 00:30:18.920
headed in the right direction as well, because our time

578
00:30:19.000 --> 00:30:21.519
is up. So I hope you guys have enjoyed the show.

579
00:30:21.519 --> 00:30:23.759
Thank you very much again for listening. For those of

580
00:30:23.799 --> 00:30:26.359
you who listen usually on I had a friend of

581
00:30:26.359 --> 00:30:28.400
mine say, oh my gosh, I have to make sure

582
00:30:28.440 --> 00:30:29.960
that the show is released on the right day because

583
00:30:29.960 --> 00:30:32.359
I always panic if I see it and it's not Monday,

584
00:30:32.359 --> 00:30:34.200
because that's how I start my week. So for those

585
00:30:34.200 --> 00:30:35.599
of you who start your week with the show, thank

586
00:30:35.640 --> 00:30:38.559
you very much. We appreciate it. And on behalf of

587
00:30:38.799 --> 00:30:41.680
Philipernandez with Gantum Lighting and Control of Myself Scott Swinson

588
00:30:41.759 --> 00:30:44.319
with Scott Swinson Creative Development. This is Green Tag Theme

589
00:30:44.359 --> 00:30:46.400
Park in thirty and we will be thrilled to see

590
00:30:46.400 --> 00:30:47.160
you all next week